Does monstercat gold allow monetization
In fact some music consumer segments are even more likely to attend esports events, than certain gamer segments: 3% of consumers now attend esports events, compared to 5% of average gamers, but the rate climbs to 7% among music service subscribers. With both music and gaming firmly embedded as mainstream entertainment activities, there is a natural behavioural overlap between esports and music. He is particularly focused on analysing the concepts and dynamics of the attention economy across the entertainment industries (with a current specific focus on gaming). Karol Severin is an author and co-founder of MIDiA Research, where he heads up the games coverage and manages their data tool products. To delve deeper into the convergence of music and esports, we asked professionals from both industries for their insight into what the future holds for these types of partnerships… This burgeoning market brings with it plentiful opportunities for the music industry, and an increasing amount of music-esports deals and collaborations are now being announced on a regular basis. “Esports will be bigger than music and movies combined” claimed Frank Ng, CEO of Allied Esports just last week.
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Though that might seem somewhat insignificant in comparison to the $152.1 billion the global gaming industry is projected to generate in 2019, esports is still in its infancy and growing fast. The global esports economy will top $1 billion for the first time this year, according to research firm Newzoo.